Term | Value | Language |
---|---|---|
dc.contributor.author | Russell, John | |
dc.contributor.author | Baker, David | |
dc.date.accessioned | 2012-06-12T19:10:33Z | |
dc.date.available | 2012-06-12T19:10:33Z | |
dc.date.created | ||
dc.date.issued | 2012-06-12 | |
dc.identifier.uri | http://hdl.handle.net/1794/12214 | |
dc.description.abstract | Using aleatoric compositional principles borrowed from the American avant-garde composer John Cage, we have created a work that explores the auditory experience of video game play. IJCno1 is interactive, relying on live video game play to provide sonic input, input that is manipulated using a soundboard. | en_US |
dc.description.sponsorship | University of Oregon Libraries; Think.Play at the University of Oregon | en_US |
dc.language.iso | en_US | en_US |
dc.rights | cc_by | en_US |
dc.subject | Aleatoric composition | en_US |
dc.subject | soundscapes | en_US |
dc.subject | Video games | en_US |
dc.subject | John Cage Centennial | en_US |
dc.title | Imaginary John Cage, No. 1 (for 12 video games) | en_US |
dc.type | Musical Score | en_US |
dc.type | Recording, musical | en_US |
dc.type | Other | en_US |